To hell with the backlog: FFXIII is here.
There is absolutely no way I can go play and write about more old games while Final Fantasy 13 is out. The old stuff has waiting this long, it can wait for me to finish XIII.
Let me be up front about it: I am one of the folks that was at least a little disappointed with Final Fantasy XII. FFX was so, so good – one of my favorites – and the hype for XII was so out of control that it couldn’t have possibly met my expectations. So when I finally got my hands on the brand new copy of XII, I was… underwhelmed, at best. I really enjoyed the combat system, but the license board system was fundamentally nerfed and the story, while engaging and captivating for the first half of the game, just kind of fell apart after the halfway point.
In a way, I have set myself up for the same kind of disappointment in FFXIII. In a way you could say that I have been hyping myself up for this game since I finished FFX.
The internet forums and hard core fans of the series will likely all disagree with what I am about to say: For me, FFXIII did not disappoint. While it has its flaws (some of which are significant), this is much much closer to the game that I have been waiting for since 2001.
I mentioned flaws. I’ll start there and then I can gush about the good things at the end.
By far the single biggest flaw to me is the length of the game. The core story line is an appropriate length, but there are nearly no side quests, no extra missions, nothing. This is not an exaggeration. There is literally not a single thing to explore or do outside of the main story line until you get to chapter 11 – and that’s a long, long way away. Chapter 11 is practically the end of the game. Once you’re there, you are severely limited in what side missions (let’s be honest – it’s just a bunch of hunts) you can do due to the level cap on your characters. In chapter 11, even fully maxed out your team is no match for the vast majority of these hunts, you have to come back after the game.
That’s the next biggest flaw for me. There is absolutely zero motivation to go back, power up, and take on these extra hunts once the main story concludes. Don’t want to do it? Fuck it, don’t do it. There is no reward for spending a ton of time leveling up and smashing super tough monsters. Oh sure, you get rare items and such, but once you’re strong enough to take on those monsters, you don’t NEED any of that extra stuff. Once you get those items there is nothing left to do with them. I tried, I really did. I sat down and did about a dozen of the hunts. And then I switched to the next game on my list, because I just wasn’t getting anything out of it. When game developers put in post-game content, they really need to put in some incentive to play through it. “Hey, don’t you want your guys to be tough?” just isn’t enough. For Christ’s sake, throw us something – some extra plot insight, some extra side-storyline, hell, even missions that had real meat to it would have been OK. Toughen up and smash some shit doesn’t work. This game is a perfect example of how to get post-game content 100% wrong.
The third (and final) major flaw: Your battle party, once it completely opens up, has six characters, and each character specializes in a certain role in battle. Versatile fighter, mage, tank, status buffs, et cetera. The problem here is that you can grow each character in all six battle classes. There is one class that each character levels up very efficiently. There are two classes that each character will level up somewhat efficiently. The remaining three classes are completely inefficient and unreasonable. Basically, what this boils down to is that once you are able to choose from all six characters, there is no practical reason to use three of your characters – I never used Sazh, Snow, and Vanielle again once I was able to make a party out of Lightening, Fang, and Hope. Literally. Never used. For the first 11 chapters, this isn’t a big deal as the game dictates your party based on what’s happening in the story, but once all of the heroes are united? Three of them hit the bench for the rest of the game.
Not so much a complaint, but more of an observation: I mentioned that the active party is dictated for most of the game based on what is happening in the story. This is a result of FFXIII being perhaps the most linear numbered Final Fantasy game to date. Sure, it’s perhaps not as linear as FF: Mystic Quest, but for a numbered entry in the series, it’s damn linear. We start here, with this character. Then we move here, with these characters. It progresses like this through Chapter 11, at which point we get a brief respite from linearity. At this point, it’s beautiful and perfect. Run around, explore, check stuff out. Chapter 11, to me, is what most people want out of an FF game. Then we get to Chapter 12 and we’re back to the linear gameplay. This is OK with me. I like exploring, but I’m 100% okay with a linear game. I suspect it probably has a lot to do with the amount of work involved in making a current gen hi-def game look good: Every area that you have to explore is an environment that has to be created, textured, and filled with the same kind of detail the rest of the world has. In a world of deadlines and budgets, that’s a lot of fucking work. The result is a world that is incredibly linear by necessity, but gorgeous to play through.
How can I say I liked this game? I’m up to over 1,000 words and most of them are critical at this point.
Here is why: This game is FUCKING BEAUTIFUL. I realize that my current gen experience is limited and I’m relatively new to all things hi-def, but this for me is hands down the best looking game that I have ever played. The characters, the world, the environments, the details of the landscape in the distance… for me, all of it is just stunning. This beautiful world is paired with well developed and interesting characters that you can’t help but feel connected to, and a story that (for me) is captivating and well crafted. This is a story that frequently left me wondering “What the hell just happened here?”, but somehow ties up nearly all of those loose ends.
Nearly. Not all. The ending, in true Final Fantasy style, is a little ambiguous. Is it really a happy ending? Was cocoon saved? What about the Fal’Cie? Without spoiling too much, ultimately you are left to your imagination to fill in a few gaps, at least until they decide that it’s worth making a sequel/tie in from the existing world and assets.
So, no. This isn’t a perfect game. I can’t honestly or fairly compare it to FFVII (by which all things are judged, apparently). But it’s good. And if you can handle the tradeoff of a few questionable gameplay mechanics for stellar artistic design and storytelling, it’s better than good – it’s great, and definitely worth playing.