To hell with the backlog: FFXIII is here.

There is absolutely no way I can go play and write about more old games while Final Fantasy 13 is out. The old stuff has waiting this long, it can wait for me to finish XIII.

Let me be up front about it: I am one of the folks that was at least a little disappointed with Final Fantasy XII. FFX was so, so good – one of my favorites – and the hype for XII was so out of control that it couldn’t have possibly met my expectations. So when I finally got my hands on the brand new copy of XII, I was… underwhelmed, at best. I really enjoyed the combat system, but the license board system was fundamentally nerfed and the story, while engaging and captivating for the first half of the game, just kind of fell apart after the halfway point.

In a way, I have set myself up for the same kind of disappointment in FFXIII. In a way you could say that I have been hyping myself up for this game since I finished FFX.

The internet forums and hard core fans of the series will likely all disagree with what I am about to say: For me, FFXIII did not disappoint. While it has its flaws (some of which are significant), this is much much closer to the game that I have been waiting for since 2001.

I mentioned flaws. I’ll start there and then I can gush about the good things at the end.

By far the single biggest flaw to me is the length of the game. The core story line is an appropriate length, but there are nearly no side quests, no extra missions, nothing. This is not an exaggeration. There is literally not a single thing to explore or do outside of the main story line until you get to chapter 11 – and that’s a long, long way away. Chapter 11 is practically the end of the game. Once you’re there, you are severely limited in what side missions (let’s be honest – it’s just a bunch of hunts) you can do due to the level cap on your characters. In chapter 11, even fully maxed out your team is no match for the vast majority of these hunts, you have to come back after the game.

That’s the next biggest flaw for me. There is absolutely zero motivation to go back, power up, and take on these extra hunts once the main story concludes. Don’t want to do it? Fuck it, don’t do it. There is no reward for spending a ton of time leveling up and smashing super tough monsters. Oh sure, you get rare items and such, but once you’re strong enough to take on those monsters, you don’t NEED any of that extra stuff. Once you get those items there is nothing left to do with them. I tried, I really did. I sat down and did about a dozen of the hunts. And then I switched to the next game on my list, because I just wasn’t getting anything out of it. When game developers put in post-game content, they really need to put in some incentive to play through it. “Hey, don’t you want your guys to be tough?” just isn’t enough. For Christ’s sake, throw us something – some extra plot insight, some extra side-storyline, hell, even missions that had real meat to it would have been OK. Toughen up and smash some shit doesn’t work. This game is a perfect example of how to get post-game content 100% wrong.

The third (and final) major flaw: Your battle party, once it completely opens up, has six characters, and each character specializes in a certain role in battle. Versatile fighter, mage, tank, status buffs, et cetera. The problem here is that you can grow each character in all six battle classes. There is one class that each character levels up very efficiently. There are two classes that each character will level up somewhat efficiently. The remaining three classes are completely inefficient and unreasonable. Basically, what this boils down to is that once you are able to choose from all six characters, there is no practical reason to use three of your characters – I never used Sazh, Snow, and Vanielle again once I was able to make a party out of Lightening, Fang, and Hope. Literally. Never used. For the first 11 chapters, this isn’t a big deal as the game dictates your party based on what’s happening in the story, but once all of the heroes are united? Three of them hit the bench for the rest of the game.

Not so much a complaint, but more of an observation: I mentioned that the active party is dictated for most of the game based on what is happening in the story. This is a result of FFXIII being perhaps the most linear numbered Final Fantasy game to date. Sure, it’s perhaps not as linear as FF: Mystic Quest, but for a numbered entry in the series, it’s damn linear. We start here, with this character. Then we move here, with these characters. It progresses like this through Chapter 11, at which point we get a brief respite from linearity. At this point, it’s beautiful and perfect. Run around, explore, check stuff out. Chapter 11, to me, is what most people want out of an FF game. Then we get to Chapter 12 and we’re back to the linear gameplay. This is OK with me. I like exploring, but I’m 100% okay with a linear game. I suspect it probably has a lot to do with the amount of work involved in making a current gen hi-def game look good: Every area that you have to explore is an environment that has to be created, textured, and filled with the same kind of detail the rest of the world has. In a world of deadlines and budgets, that’s a lot of fucking work. The result is a world that is incredibly linear by necessity, but gorgeous to play through.

How can I say I liked this game? I’m up to over 1,000 words and most of them are critical at this point.

Here is why: This game is FUCKING BEAUTIFUL. I realize that my current gen experience is limited and I’m relatively new to all things hi-def, but this for me is hands down the best looking game that I have ever played. The characters, the world, the environments, the details of the landscape in the distance… for me, all of it is just stunning. This beautiful world is paired with well developed and interesting characters that you can’t help but feel connected to, and a story that (for me) is captivating and well crafted. This is a story that frequently left me wondering “What the hell just happened here?”, but somehow ties up nearly all of those loose ends.

Nearly. Not all. The ending, in true Final Fantasy style, is a little ambiguous. Is it really a happy ending? Was cocoon saved? What about the Fal’Cie? Without spoiling too much, ultimately you are left to your imagination to fill in a few gaps, at least until they decide that it’s worth making a sequel/tie in from the existing world and assets.

So, no. This isn’t a perfect game. I can’t honestly or fairly compare it to FFVII (by which all things are judged, apparently). But it’s good. And if you can handle the tradeoff of a few questionable gameplay mechanics for stellar artistic design and storytelling, it’s better than good – it’s great, and definitely worth playing.

Ratchet & Clank: Going Commando

Having picked up a working non-buffed copy of Going Commando, I finally had a chance to sit down and play it. Believe it or not, over the course of right around a week and a half I finished it. A week and a half isn’t a particularly long time for a shorter game like R&C, but I tend to drag shit out and take long breaks so for me that is “burning through it”. I meant to write a little bit about it as I played but to be totally honest I wound up finishing the game before I had a chance (in fact, I beat the final boss without even realizing I was at the final boss).

I’m going to try and keep this brief as I just don’t have a lot to say about it.

Everything that was great about the first R&C was also great here. Creative environments, combat that ranged from quick and easy to frustratingly difficult, and a full arsenal of truely bizarre weapons and gadgets.

A couple of nice tweaks were made to the gameplay. In the previous game, you had 4 hit points. You could be hit four times, then you died. Somewhere in the game there were a couple of items that permanently add 1 point, but there were only a few of those items, and if I remember correctly my maximum HP never expanded past 6 points.

In Going Commando, you start with a similar number of points, and different enemies inflict different amounts of damage. A weaker enemy might only hit for 1/4 of a point, while the real bad asses might hit for three full points. As you defeat enemies, maximum hit points increase (similar to leveling up in an RPG). So periodically, your maximum health will increase by one full point based on your experience. Different armors are also available for purchase that reduce damage by 25% / 33% / 50% / et cetera. While the thought of an enemy dealing 3 full points of damage sounds ridiculous at first, these factors make that hit a little easier to take.

Incidentally, leveling up and expanding your maximum health comes with an added bonus of completely refilling your health. Many times, this refill saved my ass in the middle of a tight spot and kept me from dying when by all rights I should have been restarting from the nearest checkpoint.

Story. The story here isn’t particularly deep or groundbreaking. It’s not bad, it’s not superb. There are a couple of “shocking twists” that, frankly, anyone who has been paying attention can probably see coming. I don’t really think anyone is playing this series or this type of game for the story elements – I know I’m not, at least – so in my opinion it is definitely more than sufficient. A little cheesy, perhaps, but not in a way that detracts from the overall experience.

OK, so maybe that wasn’t as brief as I intended.

TL;DR – Definitely a great game that will appeal to almost everyone. If you liked the first, you’ll like this too. If you didn’t play the first one, give this a shot anyway – it’s the same or better in pretty much every way. If you didn’t like the first one… what the fuck is wrong with you?

Where have I been, and what the hell is going on here?

That’s a good question. I see today that I haven’t posted anything since prior to March. Whoops.

I have unfortunately just not had the free time I had hoped for over the last few months. Between working, illness, family obligations, other obligations, home improvements, and whatever else has come up, writing (gaming or otherwise) has just not made the priority cut.

Not that it ultimately matters, since no one reads my mindless drivel.

I have a few gaming related posts coming. They are mostly drafted. I have some reviewing/editing to do, and I hope to have them posted over the next couple of days. Better late than never. At one point I was intentionally holding them back waiting for something else to come together – I now see that it’s not going to come together as quickly as I had hoped, so I’m going to go ahead and start posting my gaming stuff here again. I’ll expand on the cryptic shit later.

The website that was gotjenkins.com is no longer. It was a bad play on a stupid, overused pun in the first place, it isn’t funny now, it was never really funny, and so I felt like it was time for a URL change. While gotjenkins.com will still get you here until the domain expires, home sweet home is now MinimallyExceptional.com. It’s a huge URL. I know. Sorry. Well, not THAT sorry, but whatever.

Over the last six months or so, I have pretty much exclusively talked about gaming and gaming related stuff, mainly as a result of “the backlog”. Writing about that stuff is not ending. However, I’m hoping to actually include some, you know, non-nerdy real life stuff again. This is a first step in that direction, I suppose.

So, to sum up: I’ve been a shit bum. A bunch of gaming posts are coming. Then a post about the cryptic little-project-that-could. Going forward, hopefully some more consistently timed activity with more well-balanced subject matters.

Interlude: Why I don’t (usually) buy used games

After coming to the realization that I could not handle the PS1 graphics upscaled to HDTV (you can’t polish a turd), I went looking for used copies of the Ratchet and Clank games missing from my library.

The Gamestop (this one was an EB Games) in south city had a copy of Going Commando as well as a copy of Ratchet: Deadlocked and R&C Size Matters for PSP. I purchased them all.

Obviously these are older games so I had to pick them up used – something I don’t normally do (hence the back catalogue). So I searched online for a store that had all three games, went to the store, bought them, and came home. And then I cursed and swore at the ghetto low budget EB Games that sold me these broken games.

“How do you break a game on a disc”, you may be asking yourself. If the disc is in tact, you should be in good shape. Pop it in the console and go, how fucking hard is that?

Well when you buff the shit out of the discs with a disc doctor to the point that you can see circular grooves in the plastic, it’s pretty hard to pop it in and go. Two disc based games, neither worked. Both games were returned the next morning. The mental giant working the register even told me “yeah, a lot of times those disc buffers wind up breaking the disc.”

The difference between my experiences at the formerly EB Games branded stores versus the other Gamestops is remarkable.

Anyhow, I then had to find another gamestop with the games I wanted. Bought the games, checked for disc buff marks, brought them home and tried them. So far, so good.

A small consolation: I used my ten percent discount card to buy the games, but when I returned them I received full retail price back in cash so in a way I turned a profit.

Legend of Zelda: Spirit Tracks

Confession: I am a sucker for all things Zelda, so odds are good that I will play and enjoy whatever Nintendo puts out (even when they go off the rails a little bit). Spirit Tracks came out recently, so naturally I picked this up on the day it was released.

Right now I am about halfway through Spirit Tracks – I have finished the first two dungeons and a handful of side quest activities. So far it is indeed a little bit “off the rails”.

If you are familiar with the Zelda formula then there is nothing groundbreaking here: dungeon based fighting and puzzle solving with various power ups, tools, and weapons that you find as your quest continues. This is not a bad thing, as even after all of these years the Zelda formula is still generally fun and designers somehow manage to keep world and level designs fresh. I say that it’s generally fun because while I have had fun with it so far, I have been suffering from bouts of disinterest that keep me from going back to it as often as I normally would. This could just be because I’m busy as shit at work and don’t feel much like gaming in my off time, or it could be because I typically despise DS games that exclusively control with the stylus and don’t offer any other control options.

Regardless, the premise of the game is at least a little odd. Link uses a train to traverse the world, and you have to guide the train along the train tracks to get to the various destinations where you embark on typical Zelda-esque activities. Often the destinations are unavailable because the tracks have disappeared, and so a big part of the game is restoring the tracks through relics found in the various dungeons. This is all well and good, but I have caught myself more than once thinking “Can’t you just get off the damn train and WALK??? The tower is RIGHT THERE.”

Anyway, now that things are settling down at work some hopefully I’ll have the motivation to pick this back up soon. Not only does it bother me that I’ve put it off for so long, but there are two or three other handheld games that are still in the queue.

Metal Gear Solid

After finishing Ratchet and Clank, I decided to jump right in to the next game.

Unfortunately, it turns out that I don’t have the next game. I have the first, third, and fourth, but not the second and none of the spinoffs. Rather than play them out of sequence, I moved on to another series until I pick up the R&C games that I am missing.

Metal Gear Solid seemed like a good idea – I have all four games of the main series to play, including the awesome looking MGS4. I should be able to burn through the first game fairly quickly, right?

Well… I tried. The first game is for the PS1. I don’t actually have the PS1 hooked up, but the PS3 supports PS1 playback. I fired up the console, popped in the disc, and…

I just can’t do it. It looks like absolute shit on my tv. No big surprise there given that it is a 10+ year old game being upconverted to hi def on a 47″ HDTV. Absolute shit.

I am going to have to find a way to make this work. I will play this game – I can only imagine how confused I will be if I skip MGS1 and move straight to MGS2. Maybe I’ll try hooking up the PS2 to my old 19″ analog TV and see how that goes.

In the interim, I’m off to gamestop to try and find a used copy of R&C: Going Commando.

Ratchet and Clank

After finishing the insanely long and epic Fallout 3, it seemed like a good idea (at least to me) to tackle something a little shorter and a little more tongue-in-cheek.

Ratchet and Clank fit the bill.

I had played through more or less 75% of this game a couple of months ago and for whatever reason I just never picked it back up. Since I played through so much of it, playing through it again was a little frustrating. Every time I made it to a new planet I would almost immediately say “Oh yeah, I remember this part.” It turns out that I had played through all of the game except for the last three levels.

The frustration had nothing to do with the game, which was a blast. Most of the game is not very difficult if you use the weapon selection wisely. There are somewhere around 12 different weapons that can be used to rain destruction on your foes. Some of the weapons aren’t very useful (I don’t think I used the taunter a single time) while others (such as the visibomb and tesla claw) can clear the room in a short amount of time.

The game is fun but for the most part it is not particularly challenging. Checkpoints are frequent, the puzzles are clever without being brain busting, platforming elements are often tricky but not throw-your-controller cheap, and the number and difficulty of foes is reasonable. Overall, the difficulty is balanced to be fun without being difficult.

The exception to that: The final levels and the final boss. Confession time: I saved up and bought the RYNO rocket launcher and maximum health boosts which made the last levels and fight much easier. If I did not have the RYNO the last levels and the final boss (especially the final boss) would have absolutely whooped my ass. Repeatedly. The last boss battle is no joke. A lock on & strafe combat mechanic really would have helped with the last areas; the absence of that mechanic is the only major weakness of the combat system.

There is not a whole lot to say about the story. The writing is clever and witty even though the story is not particularly deep. The plot is a little cliche – it’s kind of the normal video game go-and-save-the-world story, but it is very tongue in cheek and funny.

Overall, there is nothing ground breaking here, but this is definitely a fun and clever game with great gameplay and a wide variety of ways to smash the bad guys.

I have the PS3 Ratchet and Clank game, but before I play it I am going to have to track down the other PS2 games first for continuity. My playtime clocked in at roughly 20 hours, a nice change of pace from the epic 150 RPG.

Mario and Luigi: Bowser’s Inside Story

At any given point I’m usually working on two different games: one on a console/PC, and one on a hand held system. I haven’t been motivated to play anything on the DS in a while, but I decided to pick up Mario & Luigi: Bowser’s Inside Story based on some early reviews.

If you are a gamer, the Mario Brothers may bring a couple of different images to mind. Some people will think back to the original Super Mario Brothers; others may think of the more recent Mario 64, Super Mario Galaxy, or maybe even Mario Kart.

For me, I think of my father teaching me my first rude hand gesture as a child, flipping off the TV as the flying fish end his game. Again.

I digress.

As an action/RPG, Bowser’s Inside Story doesn’t really fit in very well with most people’s concept of a Mario game. Sure, all of the characters and themes are there, but if someone picked this up expecting a traditional platformer he or she may be disappointed. All of the typical RPG elements are there, from levels and experience to turn based battles and equipment.

It’s a risky combination, if you ask me. I have no evidence to support this, but it makes sense to me that the vast majority of RPG gamers aren’t going to be very enticed to a “kiddie” franchise like Mario. Alternatively, I don’t see a lot of action/platformer fans embracing turn based battles and math.

Overgeneralizations aside, the combination works and the game is a lot of fun. Battles are a little repetitive but mostly entertaining, puzzles and locations are varied and unique, and the game has a nice balance of overall difficulty ranging from easy to challenging without being frustrating.

The best thing about this game for me is hands down the writing. The plot is borderline ridiculous, and the dialog is sarcastic, tongue-in-cheek, and hysterical. Luigi especially takes a beating – the game is full of quips about the green stache, the unknown guy following Mario around, et cetera. You’d think the poor guy was never in a game before.

20+ years ago, the Mario Brothers began my addiction to video games, the most expensive and time consuming hobby that I have ever had. Damn you, mustachioed brothers. Damn you.

It is no surprise that even twenty years later I still really get a kick out of the vast majority of all things Mario. Nintendo has managed to really maintain a respectable level of quality with the Mario franchise (disclaimer: does not include Mario Party), and the combination of that quality and my childhood nostalgia usually means that I will walk away from a Mario game thinking it was a better experience than it likely really was. The good news is that the vast majority of gamers (or at least gamers who are old enough to play the lottery) tend to feel the same way, so there are relatively few people to call me out on my bullshit.

Fallout 3

War. War never changes.

What a fantastic first impression. The game starts with the usual Fallout 50s music followed by a fade to dramatic music and a cut to a high definition display of the wasteland ruins of Washington DC. Bethesda could not have started this epic experience any better.

I am going to stop just short of calling this the best game that I have ever played. However, this is easily the best game I have played in the past 3-5 years, maybe longer. I put almost two hundred gameplay hours into this game and the expansion packs, and while my wife was ready for me to quit playing this damn game, for me hour 200 was just as satisfying as hour 10.

Now that I have the obligatory fanboy business out of the way, let’s talk about the actual game.

Fallout 3, while not perfect, does a lot of things right.

The gameplay balances a good mix of shooter and RPG elements – for combat, you can either use the VATS system (which will feel more familiar to Fallout veterans), or you can “run and gun”. By mixing the two combat styles, the game fails to really be superior at either of them but still manages to keep combat fresh and enjoyable. Levels and experience are more evenly earned and consistent (although my character hit the level cap of 20 a little over half way through the main game). Outside of combat, the wasteland is a huge and impressive world to explore. The current generation “open world” is definitely a major improvement over the area/zone based world of the previous games, and there are plenty of huge interesting and captivating missions and side quests. There is plenty to do in this game, and it is by and large meaningful and entertaining (as opposed to typical obnoxious RPG fetch quests).

The game soundtrack has two main components: a handful of typical Fallout brand 50’s music, and a ambient/environment appropriate instrumental track. I did not listen to the 50’s songs at all – to be honest, they kind of kill the mood for me – but the instrumental background music creates the mood perfectly and does exactly what it is supposed to do. There are some other unlockable radio stations later in the game, but I opted to not use them. Voice acting is top notch (with the obvious exception of the main character, who has no voice at all). It’s been a couple of weeks now since I put this game down so my memory may be hazy but I can’t think of any really bad voice acting in the game. The kid who talks about fire ants and how his dad calls them “fuckin ants” is especially priceless.

Graphically, the initial stage in Vault 101 is a little underwhelming; the vaults are supposed to be cold and sterile, so that is likely by design. Walking out into the wasteland for the first time is both awesome and overwhelming. It is wreckage and ruin but beautiful at the same time. For the first time in this series, the game designers and artists create the feeling of being out in the open post-apocalyptic wasteland, and initially it feels like you are wandering aimlessly in the ruins of the end of the world. Really well done stuff – I am definitely impressed.

I will not recap the story here like I did for the last two games – this is still a newer game, so I won’t ruin any of it for people who have yet to play it. What I will say is that, while this is not the strongest storytelling in gaming by any means, it feels like a definite improvement over the last two games. The “indirect storytelling” from the first two games is totally gone here, but there are still plenty of plot points that have to be discovered without any handholding. The story isn’t “hit you over the head” obvious, but the important pieces are much more easily accessible. The new development studio even made it a point to use the Fallout Bible as their foundation so that they were consistent with existing Fallout continuity. The references to the previous games are all over the place, and there is practically no “retconning”. I only have three (relatively minor) complaints: Character development, story length, and ending.

My character development gripe is the same stock complaint that I have with any moral-compass-choose-your-patch character: Since you can make the main character whoever and whatever you want, he (or she) doesn’t develop much at all.

The story length complaint is going to sound pretty unreasonable: The story just isn’t long enough. That sounds crazy, I know – I just said that I played this game for 200 hours and now here I am saying the story is too short – but it’s true. If you ignored the side quests and missions, the main story of the game could feasibly be completed in (I’m kind of guessing here) under 30 hours. Dropping one or two major side quests in the name of extending the core plot of the game an additional 15 hours could have been an improvement. I know, shut up and let the writers do their jobs. I’m just being greedy here, I’ll let this one go.

And finally, the ending. It wasn’t a bad ending, per se, but it just felt kind of incomplete to me. This is kind of related to the main character development, I suppose. Congratulations, you saved the inhabitants of the wasteland (or destroyed them), you’re a hero (or a scoundrel), here are a couple of blurbs about what happened next. Fin! This complaint was made worse with the Broken Steel expansion pack. Broken Steel was an awesome expansion pack that fixed a lot of things (including retconning one of the original ending’s major weaknesses and bumping the level cap to 30), but when you finished broken steel? Nothing. A character from the brotherhood (rendered using the in game engine) says “You saved the brotherhood (ruined the brotherhood) – you’re a hero (you’re a villain)!” And that’s literally it. Throwing some kind of fancy pre-rendered ending screen up or something would have at least brought some closure to it all, but no. It’s just over.

So, yes, I’m a fanboy, but I can admit that it’s not perfect. As a final complaint, there is some unusual buggy behavior on the PS3 (especially in the expansion packs). The most significant issue is the occasional hard crash, which is TOTALLY FUCKING INEXCUSABLE for a $60+ game on a $400+ console. Consoles are supposed to “just work”. If I wanted buggy software and crashing I’d play games on my PC. At points there are major lags as the game tried to draw too many objects too far out on the horizon (this mainly happens in the expansion pack Point Lookout, which is kind of hazy and swampy). My current save game file – end of the game, all side quests complete, all expansion packs complete – is a whopping 15MB, which seems insane. The save files start at around 1MB, so I’m kind of curious as to what makes them grow so large.

A petty and bitter complaint: Now that I have played the $60 game and all 5 $10 expansion packs, the Game of the Year edition is out. It’s the core game and all of the expansion packs for $60. A fucking steal compared to the $110 I paid, and worth every penny.

Overall, minor complaints, and even with those complaints in mind this is still absolutely the best single game I have played in the last couple of years. I’d absolutely recommend this whole series to anyone who calls himself or herself a gamer.

A final note: As usual with this type of game, save early and save often because once you fail that speech check you don’t get to try again.

Fallout 2

After finishing fallout 1, I started fallout 2 immediately. I will just be totally up front about it: mostly everything I said about fallout 1 stands true for fallout 2. Gameplay, concept, user interface, visuals – all practically identical.

A few major differences with the sequel: length of game, overall storyline, and general plot movement.

The story here, while not terrible, certainly was not as good as FO1. As a descendant of the FO1 vault dweller, it is your job to save your village by finding the legendary GECK (garden of Eden creation kit). Along the way you wind up dealing with the Enclave, the last remnants of the now totally corrupt federal government. The story isn’t bad, but it just doesn’t feel as deep as the first game. That being said, everything that happens in FO2 does wind up being an important part of the series’ canon.

The other two issues, plot movement and length of game, are directly related. While the storyline is much more direct than in the first game and requires less “reading between the lines”, the pacing is much slower. My biggest gripe is that some of the biggest plot reveals aren’t made until the very end of the very last area, and if you don’t follow the conversation paths with certain characters just right, you may not get that big reveal at all (in this case, the big reveal is intent – sure, the Enclave is bad, but WHY?).

During my playthrough I felt like I was spending an awful lot of time doing relatively remedial things in between major plot points – for me, it just didn’t flow as well as FO1. The developers definitely address one of the big FO1 complaints by making the game significantly longer (I’d estimate my FO2 playtime is triple that of my FO1 playtime); while this would normally be a great thing, in this case the game is longer because there is more extra unconnected stuff to do, and not because the game really needs to be that long. This definitely comes off to me as adding fluff with no real substance to a short game. “You want a longer game? Great. Here’s more shit to do.”

This all sounds much more negative than it should. FO2 is still a great game, especially when you consider that it is ten years old. Like I said before, mostly everything I said about FO1 still stands true for FO2, including the most of the things that made FO1 so fantastic – but the things that changed did not all change for the better.

FO2 is a must for anyone following the series, and many things in FO2 are referenced in FO3, so it’s definitely worth the playthrough.

One last difference between the two games: FO1 ran like buttah on my quad core AMD computer. FO2, which for all practical purposes uses the EXACT SAME engine, crashed to desktop frequently – sometimes after ten minutes, sometimes after two hours. Regardless of timing, one thing was a given: save frequently, because the next crash was always right around the corner. How the same engine can produce such different stability results is above my paygrade, but it doesn’t make much sense to me.

A final note: The guys who crafted the FO universe began answering fan submitted questions and compiled a huge PDF called the Fallout Bible. It explains and expands tons of things in the FO universe and timeline, and is generally considered canon (even by the folks who did FO3). Good stuff – check it out if you’re a fan.